In order to be able to add your own room to the Floori Lite visualizer, a suitable render must be created. Rendering in three-dimensional graphics involves analyzing the model of a given scene and creating a two-dimensional output image in static or animation form. During rendering reflections, shadows, refractions, etc. are considered. Below is an example of a room render :
In order for a room render to be usable in the Floori Lite visualizer, it should be created according to the following guidelines:
Guidelines for preparing scenes, masks and lightmaps:
- The resolution of the scene (render) standard –> 2k = 2048 × 1080, or full HD = 1920 x 1080
- All files (scene + mask + lightmap) should be in .jpg format
- mask:
- must be in the same resolution as render
- the floor should be white and everything else should be black (opaque, only black)
- lightmap (black and white image showing lights and shadows falling on the floor):
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- note that the gradient of black and white on the lightmap should be mild – so that there are no so-called burnouts:
the correct lightmap:
- the lightmap can have up to 50% less samples than the render and the resolution can also be half of the resolution of the rendered scene (it does not have to match 1:1 in quality)
- the floor for the lightmap, instead of the plank / carpet / tile etc., should be changed to gray:
- note that the gradient of black and white on the lightmap should be mild – so that there are no so-called burnouts:
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- “Roughness / Glossiness” parameter for a gray floor – approximately 0.5 (or as desired)
- everything except the floor CAN be masked, but it doesn’t have to be (the file will be smaller then)
The example of the correct lightmap:
Perspective / camera parameters required:
- Camera height above the floor
- Camera view angle in degrees (field of view)
- Camera rotation in X, Y and Z axis (where Z axis is vertical axis)
- Unfortunately, the camera cannot be moved horizontally or vertically – the so-called ‘shift’ – which is quite a popular procedure in interior visualization. Otherwise, Floori’s algorithm will not be able to understand the right perspective.
Camera parameter example:
Height = 1.6 m
FOV = 73.7398 d
Rot X = 90 d
Rot Y = 0 d
Rot Z = 0 d
Hot to add own rooms in floor visualizer – Floori Lite
The resolution of the scene (render) standard –> 2k = 2048 × 1080, or full HD = 1920 x 1080
All files (scene + mask + lightmap) should be in .jpg format
mask:
Let’s do it together
- From a 3D render with a camera settings provided: $80/room scene
- From a photo with camera settings provided: $80/room scene
- From a photo without a camera settings: $120/room scene